How To Fix Anchor Of Shape Layer Already Animated Position
Match move an object in Movement
To use a Match Move behavior, you need at least ii objects in your project: a source object and a destination object. Typically, the source is a video clip, only tin also be an object animated by keyframes or behaviors. The source object provides motility information based on a tracking analysis of its video or its animation attributes. That motion data is and so practical to the destination object. The destination object can be an prototype, a shape, text, a particle emitter, a photographic camera, and then on.
Match move a destination object to a source object in a clip
In this workflow, the Match Move behavior tracks recognizable objects such as people or faces, animals, and cars in the source prune, and then applies that resulting runway data to a destination object. As a result, the destination object matches the motility of the tracked element in the source clip.
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Import a source clip into your Movement project, then import a destination object (such every bit an image or clip), or add a destination object (such equally a shape, particle emitter, or text).
The destination layer must exist above the source video prune layer in the Layers listing.
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In the Layers list, select the destination object, click Behaviors in the toolbar, then choose Motion Tracking > Match Move.
Important: If you're applying the Lucifer Move behavior to a grouping, make sure the footage beingness analyzed resides outside of that grouping.
An object tracker conforming to the destination object is added to the sail.
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If necessary, change the shape or size of the object tracker.
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In the Behaviors Inspector, click the Analysis Method pop-upwards menu, and then choose one of the following options:
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Automatic: Automatically chooses the nigh suitable analysis method. Because the best method is highly dependent on the backdrop of a clip and each employ case, y'all may need to experiment with different assay methods to achieve the best consequence.
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Combined: Uses a combination of the Machine Learning and Betoken Cloud assay methods (described below) to track position, scale, and rotation.
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Machine Learning: Uses a motorcar learning model trained on a dataset to place people, animals, and many other common objects, allowing the tracker to follow the subject in a specified region of video. Choose this option when absolute tracking precision isn't required, such as when attaching titles or graphics to objects or people. This method can overcome moderate occlusion—when an object (such equally a tree or automobile) briefly obscures the field of study being tracked.
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Point Deject: Tracks a specific reference design and identifies how the design transforms from one frame to the next. Cull this option when you need more precise tracking of specific pixels. This method tracks position, scale, and rotation, and excels at tracking regions that are rigid and somewhat apartment (from the photographic camera's point of view).
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In the Behaviors Inspector, do one of the post-obit:
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Clarify the entire clip: Click Analyze. The clip is analyzed forward from the playhead position to the end of the clip (or to the frame where the reference pattern can no longer be tracked), and so astern from the playhead position to the starting time of the clip.
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Analyze the portion of the clip before the playhead position: Click the left arrows next to the Clarify button.
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Analyze the portion of the clip later on the playhead position: Click the correct arrows side by side to the Analyze push button.
The tracking analysis progress window displays the analysis method used for the track.
Tip: If you're using the Car Learning analysis method and observe jitter during the analysis (the onscreen object tracker billowy or jumping from 1 size to another), try switching to the Point Cloud analysis method. Its tracker is much less susceptible to quick changes.
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To stop the tracking analysis, click the Stop push button in the progress window or printing Esc.
Tracking keyframes and the transformed object'southward keyframes appear in the Keyframe Editor. If the Keyframe Editor is not visible, click the Show/Hide Keyframe Editor button in the lower-left corner of the Motion window.
A confidence curve is also displayed in the Keyframe Editor. This curve provides a visual indication of the tracker's accuracy relative to its parameter settings in the Inspector. The confidence curve is for reference only and is non used for editing purposes.
The motion of the destination object is matched to the movement of the reference pattern analyzed in the clip, just you can still reposition the object in the canvas. To utilize calibration changes in the source object to the destination object, see the following task Adjust the scale of a match-moved object.
Suit the scale of a match-moved object
When yous match move a destination object to a source clip using Object style tracking, changes in the size of the source object are not automatically applied to the destination object. Using the Scale Mode popular-upward menu, you can match changes in scale of the source object to the destination object.
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In Motion, complete steps 1–five in the previous job, Lucifer move a destination object to a source object in a clip.
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In the Conform parameter row of the Behaviors Inspector, select Scale.
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Exercise one of the post-obit:
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Uniformly scale the destination object to the minimum dimension of the tracker region: Click the Calibration Mode pop-up carte, and so cull Calibration All (Fit). If the destination object contains changes in calibration, this setting scales the maximum size of the object to the minimum dimension of the tracker region.
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Uniformly scale the destination object to the maximum dimension of the tracker region: Click the Scale Mode pop-up bill of fare, so choose Scale All (Fill). If the destination object contains changes in scale, this setting scales the minimum size of the object to the maximum dimension of the tracker region.
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Nonuniformly scale the destination object based on the size of the tracker region: Click the Scale Fashion pop-up menu, and so choose Calibration X & Y. If the source object contains changes in scale, this setting may cause the destination object to be stretched or squashed.
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Match motility a destination object to points or patterns in a source clip
In this typical workflow, the Lucifer Move behavior tracks points or patterns in the source clip, and so applies that resulting track information to a destination object. Equally a result, the destination object matches the movement of the tracked element in the source prune.
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Import a source video clip into your Motion projection, then import a destination object (such every bit an image or clip), or add together a destination object (such as a shape, particle emitter, or text).
The destination layer must be in a higher place the video prune layer in the Layers list.
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In the Layers listing, select the destination object, click Behaviors in the toolbar, then choose Motion Tracking > Lucifer Motion.
Of import: If you're applying the Match Move behavior to a group, make certain the footage being analyzed resides outside of that group.
By default, an object tracker conforming to the destination object is added to the center of the sail.
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In the Behaviors Inspector, click the Way pop-upward menu, so cull Signal.
In the canvas, the object tracker changes to a betoken tracker. Because the default Match Move tracker records position information, information technology'south known as an anchor tracker.
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Optional: To track more complex motion (such as a rotating chemical element or an element with four corners), exercise i of the following:
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Add a second point tracker to runway additional rotation and scale information: In the Behaviors Inspector, select the Rotation-Scale checkbox (under the Anchor checkbox), then drag the new point tracker into position in the canvass. See Two-point tracking in Motility.
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Add four bespeak trackers to runway an element with iv corners: In the Behaviors Inspector, click the Type pop-up carte du jour, choose Four Corners, then proceed to stride 3 of Apply four-corner tracking to pivot a destination object to a source object.
To remove a point tracker, click Remove in the track row in the Behaviors Inspector.
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Move the playhead to the frame where you lot desire the rail analysis to begin.
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In the canvas, elevate the tracker (or trackers) to the area (or areas) you want to track.
As y'all drag the tracker in the canvas, the region around the tracker becomes magnified to aid you discover a suitable reference pattern.
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In the Behaviors Inspector (or HUD), do one of the following:
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Analyze the clip forrad from the position of the playhead: Click Clarify.
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Analyze the portion of the clip earlier the playhead position: Click the left arrows adjacent to the Analyze button.
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Clarify the portion of the clip after the playhead position: Click the correct arrows next to the Analyze button.
The beliefs analyzes the move of the reference pattern in the video clip, then matches the motility of the destination object to information technology.
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To stop the tracking analysis, click the End button in the progress window or press Esc.
The points in the canvas correspond to the tracking keyframes that appear in the Keyframe Editor. If the Keyframe Editor is not visible, click the Show/Hide Keyframe Editor button in the lower-left corner of the Movement window.
A confidence bend is also displayed in the Keyframe Editor. This bend provides a visual indication of the tracker's accurateness relative to its parameter settings in the Inspector. The confidence curve is for reference only and is non used for editing purposes.
Friction match move using animation data from keyframes or behaviors
Because objects blithe with keyframes or with behaviors already incorporate movement data, you tin apply that data to a destination object using the Match Move beliefs without performing a tracking analysis.
The post-obit elementary example uses a "magic wand" image (a rectangular shape) animated using the Spin beliefs and the Magic Grit particle emitter (available in the Library). The Match Move behavior extracts the animation of the magic wand and applies information technology to the Magic Dust particle emitter to create the illusion of sparkles flight off the tip of the spinning wand.
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In Motion, make certain the destination object (the particle emitter) is above the source object (the magic wand shape) in the Layers list.
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In the Layers listing, select the destination object, click Behaviors in the toolbar, then choose Motion Tracking > Match Motility.
In the Layers list, the Match Move behavior appears directly under the particle emitter.
Because the animated source object (the spinning magic wand) is below the Match Move behavior in the Layers list, the source animation data is automatically loaded into the Source well in the Behaviors Inspector. If yous don't meet the animated object in the Source well, drag the animated object from the Layers listing into the Source well.
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In the sheet, elevate the destination object (the particle emitter) to the tip of the magic wand.
The motion path inherited from the source object appears in the canvas, fastened to the destination object.
As a result, the particle emitter and the wand at present share the same blitheness path.
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Play the project (printing the Space bar).
The particles match the movement of the wand.
Once you've lucifer moved an object, you tin can still accommodate the object (resize, rotate, scale, move, apply filters to, and and then on). Tracking data is carve up from an object'southward own properties or transform parameters.
For a full description of Match Move parameters, come across Match Move controls in Move.
Source: https://support.apple.com/guide/motion/match-move-an-object-motn18191a00/mac
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